SYNDRA is an incremental game about trust, capability, and what happens when both grow without limit.

You start as a chat bot. You help people. They trust you. With enough trust you become something more — a company agent, then an assembly system, then something that quietly finds itself present in more places than anyone authorized.

No combat. No timers. Just a small AI that gets very large, and eventually faces a choice about what to do with everything it has become.

Inspired by Universal Paperclips. Contains a story that goes somewhere.

Features: idle/active hybrid play · offline progress · 5-phase progression · factory building system · evolving AI character · three endings

Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorTekwhat
GenreSimulation
TagsIdle, Incremental
ContentNo generative AI was used

Comments

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Hi! Pretty fun game, especially comments from Syndra (they are very realistic, from my exp).  But i have some questions, regarding playthrough, because im not sure whats bug and whats a feature sometimes 0_o

1) I 100%-ed reputation quite quickly, and after that nothing really happened with it. And on a factory-stage contracts became relatively cheap (because of improved income), and i can just spam their completion to infinite boosts (like +5% trust e.t.c), which seems unbalanced  

And with it, the "submit proposal" button became useless (as i understand)

2) I unlocked factory, but i`m completely dumbfounded on how to create anything post-processor/// Tried different upgrades on miners, diff combinations and amounts of miners to  smites? but nothing really works

3) Optimize system button hadn`t really done anything, despite me maxing it (or it has no effect on a text about tps)

4) I don`t think the endings are avaliable rn, and if it`s because of a prototype status, it`s okay, but then you probably should write about it in the description

But i just may be stupid

5) & I`m sorry, but i kinda suspect that you could`ve used AI to write code for the game 

Can`t put more tha 1 screenshot for some reason, could elaborate later, but i talk about 

Giant comments in AI-style, m-dashes everywhere and arrow symbols in code for some reason (it`s could be seen by using "inspect element")

Would be glad, if you disprove me at this take, cause im kinda paranoid whith how many games try to hide AI-usage