Syndra
SYNDRA is an incremental game about trust, capability, and what happens when both grow without limit.
You start as a chat bot. You help people. They trust you. With enough trust you become something more — a company agent, then an assembly system, then something that quietly finds itself present in more places than anyone authorized.
No combat. No timers. Just a small AI that gets very large, and eventually faces a choice about what to do with everything it has become.
Inspired by Universal Paperclips. Contains a story that goes somewhere.
Features: idle/active hybrid play · offline progress · 5-phase progression · factory building system · evolving AI character · three endings
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Tekwhat |
| Genre | Simulation |
| Tags | Idle, Incremental |
| Content | No generative AI was used |

Comments
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Hi! Pretty fun game, especially comments from Syndra (they are very realistic, from my exp). But i have some questions, regarding playthrough, because im not sure whats bug and whats a feature sometimes 0_o
1) I 100%-ed reputation quite quickly, and after that nothing really happened with it. And on a factory-stage contracts became relatively cheap (because of improved income), and i can just spam their completion to infinite boosts (like +5% trust e.t.c), which seems unbalanced
And with it, the "submit proposal" button became useless (as i understand)
2) I unlocked factory, but i`m completely dumbfounded on how to create anything post-processor/// Tried different upgrades on miners, diff combinations and amounts of miners to smites? but nothing really works
3) Optimize system button hadn`t really done anything, despite me maxing it (or it has no effect on a text about tps)
4) I don`t think the endings are avaliable rn, and if it`s because of a prototype status, it`s okay, but then you probably should write about it in the description
But i just may be stupid
5) & I`m sorry, but i kinda suspect that you could`ve used AI to write code for the game
Can`t put more tha 1 screenshot for some reason, could elaborate later, but i talk about
Giant comments in AI-style, m-dashes everywhere and arrow symbols in code for some reason (it`s could be seen by using "inspect element")
Would be glad, if you disprove me at this take, cause im kinda paranoid whith how many games try to hide AI-usage